Tumulus

Where game development education meets community collaboration. We're building the next generation of social casino developers through hands-on learning, peer mentorship, and real-world project experience.

Explore Our Programme

Experience What You'll Build

Every line of code you write should lead somewhere exciting. Here's a glimpse of the interactive experiences our students create during the programme.

Our Learning Community

Weekly Code Reviews

Every Wednesday, we gather to dissect each other's work. Not in a harsh way – more like friendly archaeology. Digging through functions to understand why something works brilliantly or exploring alternative approaches that might be even better.

Project Collaboration

The magic happens when two students with completely different coding styles tackle the same problem. Last month, Priya's elegant CSS animations combined with Dmitri's JavaScript logic created something neither could have built alone.

Industry Connections

Our mentors aren't just teaching – they're actively working at studios across Europe. When they share stories about debugging at 2am before a major release, you're getting insights that textbooks simply can't provide.

Technology That Actually Matters

We focus on the tools that game studios use every day. JavaScript frameworks, HTML5 canvas manipulation, CSS animations that don't make browsers cry – these aren't academic exercises.

Our curriculum evolves with the industry. When WebGL updates broke half the internet last year, we updated our materials within a week. Because learning outdated techniques is like memorising a map of a city that's been demolished.

Students collaborating on game development code in a modern learning environment

What You'll Actually Learn

Foundation Phase (Weeks 1-4)

JavaScript fundamentals, DOM manipulation, and basic game loop architecture. We start with simple slot mechanics because they teach event handling, state management, and user interface design all at once.

Interactive Systems (Weeks 5-8)

Animation libraries, sound integration, and responsive design patterns. This is where projects start feeling alive – when buttons respond smoothly and effects sync perfectly with user actions.

Advanced Development (Weeks 9-12)

Performance optimisation, memory management, and cross-platform compatibility. The unglamorous stuff that separates professional applications from student projects.

Portfolio Creation (Weeks 13-16)

Three polished projects that demonstrate your range. We help you document your code properly – future employers care more about readable documentation than clever one-liners.

Student Project Spotlight

Complex game development interface showing multiple coding windows and debugging tools

Multi-Level Puzzle Casino

Kieran built this during week 10 of the programme. What started as a simple matching game evolved into something with progressive difficulty, animated transitions, and sound design that actually enhances gameplay instead of annoying users.

The interesting part? He initially wanted to create a racing game but discovered that puzzle mechanics taught him more about state management and user psychology. Sometimes the best learning happens when you change direction completely.

Amara Okonkwo, lead game development instructor

Amara Okonkwo

Lead Development Instructor

Amara spent six years building mobile games at various London studios before realising she preferred teaching to corporate meetings. Her specialty is breaking down complex animation systems into digestible concepts – even students who struggle with basic CSS leave her workshops understanding transforms and transitions.

She believes the best way to learn game development is by building games that you'd actually want to play. Her students often surprise themselves by creating projects they show off to friends and family, not just submit for grades.

Before each cohort starts, Amara surveys current job postings to ensure our curriculum matches what studios actually need. Teaching React hooks because they're trendy doesn't help if employers want vanilla JavaScript expertise.

Next Cohort Starts January 2026

Sixteen weeks of collaborative learning, practical projects, and industry mentorship. We keep cohorts small – maximum 12 students – because personalised feedback makes the difference between memorising syntax and understanding how to solve problems.

Programme Structure

  • Three evening sessions per week (Tuesday, Wednesday, Thursday)
  • Weekend workshop once monthly
  • One-on-one mentor meetings fortnightly
  • Final project presentation to industry professionals
  • Continued community access after programme completion
Students presenting their final game development projects to industry mentors
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